Welcome to EduTech Specs– an 8-part series in which I will be taking a research-based approach to understanding the technology adoption of schools and provide a detailed forecast of educational technology in the United States.
A first look at Gamification. This segment includes a review of previous game types, a definition, and a dissection of the elements from which it is made.
A final in-depth look at Gamification. This segment includes several examples as well as frameworks for incorporating Gamification into any form of instruction.
Games of Skill - Simulations For Abilities 10.07.17
An in-depth look at Games of Skill, or "Simulations". This will include a definition, how it connects to Bloom's Taxonomy, several examples, and what instructors can learn from their use.